Andrew Hariyanto
Game Production | Game Development
Call of Duty MW3
Summary:
Worked on one of the singleplayer campaign missions for MW3 as a production intern for the design team and env art team.
Responsibilities:
Bug and task tracking, following up on outstanding tasks, meeting notes
Call of Duty MW2 Season 4 Reloaded
Summary:
Worked on the Atomgrad Raid Episode 4 mission with design team, tracer packs with VFX team, and Season 4 Reloaded launch with LiveOps team as a production intern.
Responsibilities:
Bug and task tracking, following up on outstanding tasks, meeting notes
Get Low, Grandpa!
Summary:
What's stopping this grandpa from going to the party? The answer: nothing. Old age and old bones never kept this grandpa from partying! Help grandpa escape the retirement home, dodge nurses, set off fireworks, and slide his way to the big party in this endless runner!
30,000+ downloads
Responsibilities:
Team Management, Source Control Management, Procedural Generation, Audio System, Environment Design, UI Design, Item Shop
The Great Escape
Summary:
Dad, mom, aunt and yourself live together in harmony... not. You like to party, but they've grounded you. The biggest party of the year is tonight and you have to sneak out without being detected.
Responsibilities:
Gameplay Programmer, Audio System, Level Designer, Art Integration
Sleep Is For The Weak
Summary:
Demons from your homework are suddenly bugging you in your sleep! In this text-based hack and slash game, use your spirit form to defeat the endless waves of enemies with spells and attacks and get as much sleep as possible! Your spirit form casts spells faster the longer you don't sleep. Be careful though... if you go too long without sleep, you will turn into one of the demons...
Responsibilities:
Wave Management and Enemy Spawning System, Game Engine Development, UI Design, Dynamic Cooldown Systems
Electrospiracy
Summary:
In a world where the public believes that electricity is real, only some people like you know the truth: the discovery of electricity was just a prank and it has never existed. However, revealing that electricity has never existed will cause too much chaos. In this casual simulation game, you work as an operator that cycles an elevator up and down. You must prevent the public from knowing the truth by cycling fast enough. Failure is not an option...
Responsibilities:
Player Controls, Scoring and Timer Systems, NPC Behavior, Assets, Animations
Abandoned House Level
Summary:
Created using Unity3D and assets from the Unity Store, explore the mysterious and magical mansion that withstood the test of time. Gaze at the majestic mountains and the expansive seas. Unravel the story behind this mansion and leave your mark in the level!
Responsibilities:
Player Controls, 3D Environment Design, Asset and Texture Modification, Lightmaps, Audio